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[WIP] FX - BOLT TOWERS

Work in Progess Particles & Shaders made in the Unity Particle System and Amplify Shader Editor, for our Student Game Bolt Towers.

Boss Attack - Shockwave

Boss Attack - Shockwave

Boss Attack - Spikes

Boss Attack - Spikes

Players - Energy Regen, take 1

Players - Energy Regen, take 1

Players - Energy Regen, take 2

Players - Energy Regen, take 2

Players - Health Regen

Players - Health Regen

DPS Capacity - Fast Shots

DPS Capacity - Fast Shots

DPS Capacity - Sniper Shot

DPS Capacity - Sniper Shot

DPS Capacity - Grenade

DPS Capacity - Grenade

Healer Capacity - Healing Ray

Healer Capacity - Healing Ray

Healer Capacity - Damaging Ray

Healer Capacity - Damaging Ray

Healer Capacity - Energy Ray

Healer Capacity - Energy Ray

Tank Capacity - Shockwave

Tank Capacity - Shockwave

Tank Capacity - Charging

Tank Capacity - Charging

Tank Capacity - Interrupt

Tank Capacity - Interrupt

Tank Capacity - Burst

Tank Capacity - Burst

Tank Capacity - Burst

Tank Capacity - Burst

Tank Capacity - Shield

Tank Capacity - Shield

Tank Capacity - Perfect Shield

Tank Capacity - Perfect Shield

Feedback - Dash Effect

Feedback - Dash Effect

Feedback - Normal Hit

Feedback - Normal Hit

Feedback - Critical Hit

Feedback - Critical Hit

Feedback - Smoke

Feedback - Smoke

Computer's Crystals

Computer's Crystals